Senior Artist

Rockstar North, Edinburgh, UK Jan 2018 – Present

  • Working within the Environment team at Rockstar North

Environment Artist

Rockstar North, Edinburgh, UK Aug 2015 – Dec 2017

  • Working within the Environment team at Rockstar North

Principal 3D Artist

Insurgent Studios, Edinburgh, UK Oct 2014 – Jul 2015

  • Working as an integral part of a small new venture
  • Concept, design and R&D work on new proprietary technologies
  • Art content for 2 Unity based Interactive Installations at the Museum of Edinburgh
  • Unannounced 3DS Max based vehicle artwork for a AAA title

Head of Art and Studio Manager

VEEMEE, Edinburgh, UKNov 2013 – Sep 2014

  • Directly responsible for Studio operations
  • Leading the Art team and working closely with all departments
  • Managing production of all development work within the company across a range of projects
  • Responsible for sales analysis and release strategies

Lead Environment Artist / Generalist

VEEMEE, Edinburgh, UKNov 2010 – Nov 2013

Lead on the following PlayStation Home Projects:

As Generalist:

  • Creation of both high and low poly assets from organic/character subjects to hard surface/mechanical items
  • Management and engagement with external outsourced companies
  • Concepting and Visualisation for client pitches


AJS Design - ajsuk.co.ukOct 2008 – Present

  • Design agency specialising in web development and 3D visualisation

Technical Artist / Generalist

Cohort Studios, Dundee, UKFeb 2008 – Sep 2010

As Technical Artist

  • Responsible for integrating Havok Physics and Havok Destruction into an in-house Game Engine and art pipeline, with tool creation and documentation for the wider development team
  • Worked closely with Physics and Gameplay programmers and as a hub for cross department communications
  • In charge of creating and implementing all destruction set pieces for PS3 title The Shoot

As Generalist

  • Creation of high poly assets, environments, texture sets and lighting for the PS3 title The Shoot
  • Creation of assets and environments for PS2 title Buzz Junior Ace Racers
  • Concepting for unannounced in-house prototypes

Artist Intern

Cohort Studios, Dundee, UKJul 2007 – Oct 2007

  • Creation of assets and texture work for the PS3 title The Shoot
  • Creation of assets and environments for PS2 title Buzz Junior Dino Den
  • Vehicle design concept work in for proposed RTS game

Work Experience

Axis Animation, Glasgow, UKJun 2007

  • Creation of art assets and designs for a CG music video


First Class BA(Hons) Degree in Animation and Electronic Media

Duncan of Jordanstone College of Art & Design, University of Dundee2003-2007

  • Specialised in 3D CG
  • Awarded best Animated Film for short Unknown Element
  • Awarded best Dissertation

Key Skills and Software Knowledge

  • Experienced in team management and project planning
  • Accomplished CG Artist with efficient, optimised workflow techniques combined with the ability to find creative and imaginative design solutions
  • Experience with multiple software development kits (both in-house and 3rd party)
  • Excellent understanding of physics systems
  • Experienced in the use of Unity, Maya, Photoshop, ZBrush, AfterEffects, xNormal, UV Layout, Topogun, Marvellous Designer, Quixel Suite, Havok Physics and Destruction, cgfx Shaders, Raytrace Renderers (Mental Ray, VRay, Arnold), and many more industry standard art tools and plugins
  • Developed on PS2, PS3, PS Home, PC, Oculus, Android, iOS
  • Professional understanding of high to low poly workflows for characters, hard surface vehicles and prop assets
  • Good understanding of programming and scripting methodologies
  • Experience with web software and languages (Dreamweaver, html, css, php, javascript, mysql)


  • Story co-writer for short film Duality (2012) - Best short Sci-Fi, London Independent Film Festival 2013
  • Awarded "Firefighter" - Most capable employee under pressure – Cohort Studios Annual Awards, 2009
  • Awarded "Rising Star" for best new employee - Cohort Studios Annual Awards, 2008
  • Graduate film screened at the CINANIMA and the Edinburgh International Film Festival
  • Nominated for a Royal Television Society Award


  • Traditional artwork (Drawing, Painting etc.)
  • Industrial Design (Particularly Vehicle Design)
  • Film VFX and Animation
  • Music (Pianist and Guitarist)
  • Motorsport and Aviation
  • Playing Video Games for both research and fun


  • Available upon Request