Employment

Rockstar North, Edinburgh, UK

Principal ArtistDec 2019 – Present

Senior Environment ArtistJan 2018 – Dec 2019

Environment ArtistAug 2015 – Dec 2017

  • Working within the Maps team at Rockstar North

Insurgent Studios, Edinburgh, UK

Principal 3D ArtistOct 2014 – Jul 2015

  • Working as an integral part of a small new venture
  • Concept, design and R&D work on new proprietary technologies
  • Art content for 2 Unity based Interactive Installations at the Museum of Edinburgh
  • Unannounced 3DS Max based vehicle artwork for a AAA title

VEEMEE, Edinburgh, UK

Head of Art and Studio ManagerNov 2013 – Sep 2014

  • Responsible for Studio operations, Project Production, Sales and Release Strategies
  • Leading the Art team and working closely with all departments

Lead Environment Artist / GeneralistNov 2010 – Nov 2013

Cohort Studios, Dundee, UK

Technical Artist / GeneralistFeb 2008 – Sep 2010

  • Responsible for integrating Havok Physics and Destruction into an in-house Game Engine and art pipeline
  • Created all destruction set pieces for PS3 title The Shoot, as well as environments, props and lighting setups.
  • Creation of environments and props for PS2 title Buzz Junior Ace Racers

Artist InternJul 2007 – Oct 2007

  • Creation of assets and environments for PS2 title Buzz Junior Dino Den
  • Vehicle design concept work in for proposed RTS game

Axis Animation, Glasgow, UK

Artist (Contract)Jun 2007

  • Creation of art assets and designs for an animated music video

Education

Duncan of Jordanstone College of Art & Design, University of Dundee

First Class BA(Hons) Degree in Animation and Electronic Media2003-2007

  • Specialised in 3D CG
  • Awarded best Animated Film for short Unknown Element
  • Awarded best Dissertation

Key Skills and Software Knowledge


  • Experienced in team management and project planning
  • Accomplished CG Artist with efficient, optimised workflow techniques combined with the ability to find creative and imaginative design solutions
  • Excellent understanding of physics systems
  • Experienced in the use of all mainstream art authoring software
  • Developed on PlayStation and Xbox platforms, PC, Unity, Oculus, Android, iOS and in house proprioritory SDKs
  • Excellent understanding of programming and scripting methodologies
  • Experience with web software and languages (Dreamweaver, html, css, php, javascript, mysql)

Achievements


  • Story co-writer for short film Duality - Best short Sci-Fi, London Independent Film Festival 2013
  • Awarded Best New Hire and Most Capable Employee Under Pressure – Cohort Studios Awards
  • Graduate film screened at the CINANIMA and the Edinburgh International Film Festival
  • Nominated for a Royal Television Society Award

Interests


  • Traditional artwork (Drawing, Painting etc.)
  • Industrial Design (Particularly Vehicle Design)
  • Film VFX and Animation
  • Music (Pianist and Guitarist)
  • Motorsport and Aviation

References


  • Available upon Request