I am a computer games artist based in Central Scotland, occasionally branching out into 3D visualisation and film related work. I've held roles covering Lead Artist, Outsource Manager and Studio Manager. I'm currently Senior Principal Artist at Rockstar North.

I have a passion for industrial and mechanical design and love getting into highly technical subject matter. While working within games means that my work is often optimised for real-time deployment, I also spend a fair amount of my time with raytrace renderers (and their shader systems) to push my understanding of how physical surfaces and light behave in reality.

My Portfolio and CV can be viewed at the links above.