I am a digital artist based in Central Scotland, with over 12 years of experience working within video games, occasionally branching out into 3D visualisation and film related work. I've held positions including Technical Artist, Lead Environment Artist, Head of Art, Outsource Manager and Studio Manager.

I have a passion for industrial and mechanical design and love getting into highly technical subject matter. While working within games means that my work is often optimised for real-time deployment, I also spend a fair amount of my time with raytrace renderers (and their shader systems) to push my understanding of how physical surfaces and light behave in reality.

I've worked with clients including Sony, Audi, Billabong, Element, Diesel, Havok Physics, The City of Edinburgh Council and the MRF racing league of India.

My Portfolio and CV can be viewed at the links above.