Billabong Clothing

Billabong Virtual Clothing

Game Models | ZBrush, Maya, Photoshop, V-Ray, PS3

These models are examples of some of the many virtual clothing items produced and sold through PlayStation©Home, with these particular items representing real-world Billabong products. Each model required 3 levels of detail, with the highest level generally always being below the 2,000 polys mark.

Textures ranged from 256 to 1024 pixels and generally came in a single set of a Diffuse, Normal and Specular maps.

Billabong Clothing Billabong Clothing